Saturday, February 23, 2013

Tech Demo

I have a working implementation of the cars as well as the lights problem in the same scene.  I have uploaded this to the google drive under the TechDemo folder.  Until we have a model for the city that we are going to use, there isn't much point in trying to make the worker car go someplace once its free from traffic.
Is this proof of concept and enough to complete the tech demo or do we need more?  Let me know what else we think we'd need.  I'd rather not have to meet up on Sunday if we can get it all done today.

4 comments:

  1. Also, I will reiterate here from the email, We should get some sort of an path-following object working because we will have a lot of that throughout the level.

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  2. I am working on that now. I have a box following a path like a car driving working right now. The problem is, the box follows the path as soon as the game starts. I'm trying to make it so that it follows a path only after an event has occurred (like once the box in the car puzzle gets to the exit it should follow a path off the map). I think I'm close. Unity just isn't correctly detecting the condition (I'm sure I'm not telling Unity how to detect the collision but it sounds better to blame Unity).

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  3. FYI I just saved over the google drive stuff. I hope you are saving your work locally or I just screwed you and deleted your progress.

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  4. I uploaded a new folder to the drive. It has a 'car' that drives along a path and turns around then stops as soon as the level loads. I also made it so that when the work car gets out of the enclosed area, it drives around a bit and heads down (much too quickly) to the end of the road. Its certainly not a final product but it at least shows objects following paths that we can define.

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