Tuesday, February 12, 2013

Tasks Through Monday

Level Design:

If I remember correctly, this task was divvied to Dom and Austin:  You two communicate on these points.  I don't know if we need artists to help on the overheads of Maps.  If you guys would like Christina/Kyle to jump on that, please announce that to me or on the blog as soon as possible.

Here are the key things to submit for level design:


  • number of levels
  • what the player experience is for each level
  • NPCs, enemies and other interactive objects contained in the level
  • general plan for pacing through the level
  • overhead map of the level with important features noted

  • Character and Audio assets:

    Christina is going to head up on character and object assets.  If anyone has any idea how we can add character to key objects as to send a certain message, post those ideas here.  I think the key elements will be that we make the objects that are broken or that are causing the bad voodoo, make them ugly, rusty, dirty, dark/drab tones, etc.  The objects we use to make things cleaner and prettier, make those things shiny, colorful, etc.  We should also outline mechanics of these objects.  And answer these questions: What does this object do for the puzzle? Why is this object used in this map? Why is it used for this puzzle?  

    Audio: Kyle is going to head up on that.  I'll list things as I think of them, too.  Mostly what we're looking for is good ambient noises for background noise depending on what you're looking at.  If we're at the zoomed out level of the industrial city, we should hear the construction, the traffic, etc.  If we zoom on the traffic jam, the traffic should be noisier, you should be able to hear the hum of engines and people yelling, etc.  Then we need to think about sounds that are specific to puzzles and objects.  If I drop a big metal beam, there should be a good thud or clang.  This might also need to depend upon what the objects come into contact with.

    Then we have to have the following laid out for our Sprint 2 (Feb 14 - 28).  We need to progress in these categories:

    • Level Design
    • Audio Design
    • Character Design
    • Game Design Document
    • Tech Demo/1st Rapid Prototype

    I'll get the sprint laid out and posted here with people's duties hopefully by this Thursday.

    Reeeaaadyyyyy....Break!





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