Sunday, April 21, 2013
UI
The UI is looking really nice and functional so far, I'm pretty sure I'll need to tweak it a lot in the lab to get it looking right, so my plan is to do that Tuesday during the day before class. I'm using scaled numbers based on screen size but it's not an exact science, so some tweaking will be required. Shout out to Dom for the plethora of textures!
Thursday, April 18, 2013
Updated scripts
I added the ability to color pipes that have water in them. If you copy the PipePuzzle.cs file from the Updated Scripts folder from the drive, it will add a color picker in the Inspector tab in Unity when you click on a Puzzle object. If you don't want it to color the pipes at all, set the color to white. There are issues with the prefabs for T-intersections and 4-way pipes that cause the color not to appear. The fix is easy but since prefabs can't be easily copied to other projects, I didn't bother uploading the project since we are likely going to go with Ellis' version of the project. I'll just need a few minutes with the project to fix all of the prefab issues once we have the menus in.
I also uploaded to the same folder a fix for the camera moving. In the fix, I made it so that if you are holding down the space bar, the camera will move like it currently does. If you release space bar, the camera won't move. If you get this updated script and the camera still won't move while holding space bar, make sure your MouseOrbit script is enabled on the main camera object.
Also, that dang issue with the mecanim fir tree or whatever was driving me crazy so I figured out how to fix it. If you go to the Assets\Project Renew\Art\InGame\Downloaded folder in the Project explorer and select the tree1 object (there are two for some reason. Select the one that isn't a blank page), click on the Rig tab in the Inspector window, change Animation Type to none, and click Apply. It takes a little bit for the change to apply but once its done, you don't get that annoying spam message in the console. Makes for debugging stuff much nicer.
Let me know if any of this (including the pipe coloring and/or the camera change) doesn't work for you.
I also uploaded to the same folder a fix for the camera moving. In the fix, I made it so that if you are holding down the space bar, the camera will move like it currently does. If you release space bar, the camera won't move. If you get this updated script and the camera still won't move while holding space bar, make sure your MouseOrbit script is enabled on the main camera object.
Also, that dang issue with the mecanim fir tree or whatever was driving me crazy so I figured out how to fix it. If you go to the Assets\Project Renew\Art\InGame\Downloaded folder in the Project explorer and select the tree1 object (there are two for some reason. Select the one that isn't a blank page), click on the Rig tab in the Inspector window, change Animation Type to none, and click Apply. It takes a little bit for the change to apply but once its done, you don't get that annoying spam message in the console. Makes for debugging stuff much nicer.
Let me know if any of this (including the pipe coloring and/or the camera change) doesn't work for you.
Tuesday, April 16, 2013
Lots of progress
We have three levels completed, debris has models, the levels have more environment, there's sound effects, ambient sound, the camera moves...I'm going to try to get two more levels done by beta tonight. I'm hoping someone can help me get it in a presentable state before class. I at least want the levels going from one to the next and I don't remember how to do that.
- Alex
- Alex
Tuesday, April 9, 2013
Sound Tutorials
Here they are:
#1
link: http://www.youtube.com/watch?v=GLpjppAsW40
#2
link: http://www.youtube.com/watch?v=dc1QQWYRMCo
#1
link: http://www.youtube.com/watch?v=GLpjppAsW40
#2
link: http://www.youtube.com/watch?v=dc1QQWYRMCo
So we want to be able to drag in sounds for these world actions (only if quick and easy):
• Pipe Rotate
• Pipe Move
• Pipe Failed Move
• Water Spilling
• Victory
And on these UI actions:
• Every button click
• On display of each menu
• On exit of each menu
I think that's about it really. Let me know if you think of any others to add.
New Debris
Just uploaded a few more debris models, including the fabulous: Rock, Mound O Junk, and the amazing Cardboard Box! The can be found in the debris folder on google drive.
Sunday, April 7, 2013
Dead computer
So my really old computer (and sadly the only one I have) crashed and burned beyond repair yesterday. Hopefully I'll still be able to get everything done. Guess that means more time on campus using those computers I love so much. Any word on the texturing/usability of the debris models?
Thursday, April 4, 2013
Menus (ELLIS)
Put up final menus on the drive Ellis, they are under "Menus (ELLIS)" folder. Let me know if there are any complications or if i need to do anything else (besides final buttons)
Sound Effects
Uploaded a bunch of sound effects onto the drive. I downloaded a big bundle of video game sound effects as well. I went through all of them and some were good, so I just uploaded the whole thing. Some of them are midi, but you can open them with any program that can play music.
I wouldn't suggest putting a sound effect on every little thing. Too many sound effects can get really annoying.
I wouldn't suggest putting a sound effect on every little thing. Too many sound effects can get really annoying.
Tuesday, April 2, 2013
This stuff must be done by Beta!
Ellis:
* First Level Tutorial via pop-ups.- Introduce the players to the controllers,
- Put in arrows to tell where the source and destinations are.
* Get the Story into some UI elements at the beginning and end of each level (Dom)
* Link the levels. Have a flow from level to level
* Notify user of victoryNate:
* Get the arrow models onto the prefabs
* Attach the debris models to the debris prefabs
* Make sure the pipes line up when they connect (Christina)Dom:
* Work with Ellis on UI (make sure we have something figured out for final)Austin:
Find some sounds.
- Rushing Water
- Pipe ClinksChristina:
- Wind blowing
- Birds Chirping
- UI Chimes
- various weights of Metal Clunks for debris (moving junk car, junk bike, junk barrel)
- Victory Sound (An uplifting guitar riff or quick tune or chime)
- Anything else you can think of.
* Models for End Pipes.
- Look at the two levels that were ready for Alpha (I'll upload snapshots to the drive and provide a link in the comments under this post) and make some models that connect the end positions to the level (Curve pipe down into the pond, straight pipe into the house, etc).Kyle:
* Give us a couple more debris models.Alex:
* Add 2 more levels. One that's easier for the tutorial and one that's harder with more sources and/or more destinations.
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