Thursday, March 28, 2013

Mountain on the drive

Hey, I uploaded a simple mountain model just now. It is done differently than the ones I had done before and the textures shouldn't look as funky on it. Let me know if it is what we are looking for or not, and if it can use anything else.

Wednesday, March 27, 2013

New Core Gameplay

Just uploaded another instance of the game with Christina's art in.  Also added code to remove arrows when a move in that direction is no longer valid and bring them back when the move becomes available.  Also, made it so that what you see is what you get with the arrows.  Clicking on any part of the arrow makes it move correctly now.  The camera/clicking bug is now fixed.  All of these changes really help the overall feel of the game.  The changes made are in the Core Gameplay with ArtClicking folder.
See you all in class later.

Tuesday, March 26, 2013

Story Elements

So i have uploaded a word file with text that will be used in text boxes at the start of the game, each level, and at the end of each level/the game. It's the story i kind of had in mind while designing each level. let me know what you think once you see it

Saturday, March 23, 2013

Models up

Hey, just letting you guys know that I got 3 house models and a water plant model up. Hopefully they are all up to par and what not. If you read this Christina, they are ready to be textured.

-Kyle Pieper

Tuesday, March 19, 2013

Criticism

Here's some of the criticism we received:



Constructive Feedback:
- Moving the pipes were a hassle.
- When I originally played it, I thought every pipe had to be used.
- a grid system would help the puzzle look much cleaner and easier to deal with.
- the clicking bug! ;)
- more puzzles and harder challenges would be great!
- More puzzle combinations not just water?
- What are the walls possibly define better?
- More colors for different pipe types?
- Like how you rotate the pipes
- I would go with the idea of having grid behind the pipe pieces. It will make the board more clear
- Also would be nice to have some sort of visual feedback when you make an illegal move.
- I love timing my puzzles so it would be nice to have a clock on the side

Positive Feedback:
- New directions is great. Puzzle game idea is great
- love the gamplay of moving and rotating pieces. Clean and simple!
- I like the layout of the play area. It is organized and the pieces are just the right size!

Sunday Crunch

We are meeting this Sunday at 3:00 PM (yes, we really are) in WEB 130 (The CS Undergrad lab).  ALL team members are requested.  Your participation would help us make some great progress.  We are severely behind the other groups from every aspect.

Hope to see you there.

Updated GDD

I have uploaded an updated version of our GDD, i also deleted the old one as it is now obsolete. Take a look and if you notice anything that i forgot or may need to add, let me know.

Sunday, March 17, 2013

To Do List

There is a To-Do List Spreadsheet in the Google Drive Folder.  Please check it out.  Everyone's current instruction will be in there.  As soon as you have completed a task, make the font "Strikethrough".  Things aren't looking great.  We have a lot to do in 5 weeks.  And by we I mean we.

- Alex

Tuesday, March 12, 2013

1st Playable

I've been working on the gameplay mechanic and have something close to functional.  The pipes can now be moved in addition to rotated.  I'll try to upload to the drive soon so everyone can play around and make sure we are going in the right direction.  I don't have victory condition checking yet.  Would something like that be required in the 1st playable?

Also, did he move the due date for 1st playable or is still Monday?

Wednesday, March 6, 2013

Ok so here are the level designs i came up with as well as an overhead map of the entire area. PROGRAMMERS quick question; might it be a good idea to use some sort of random function to set the pieces randomly at first across the board (minus the spaces taken up by terrain or rather "unusable spaces")? If we did that, im picturing us using moveable debris or worthless (but still moveable) objects (such as an oil drum, a big rock, a broken down car, etc... whatever we may come up) i foresee this making it easier to set a puzzle as everything is random, and it would add to the challenge as it would require the player to use only the pieces given. Let me know what yall are thinking about this idea













Tuesday, March 5, 2013

Basic Pipe Models

I've finished modeling the four main pipes for our game. They still need color and texturing, but aside from that, how do they look? The tile pieces below them can easily be taken out. It's just there so I could get the proportions right.





Sprint 3, Now through March 18th

The first playable is March 18th.  We have a lot of work to do.  Get up to speed on the Game Updates and begin your work as soon as possible.

Here's the workflow for the next two weeks.  Take particular notice to how much others rely on your work and participation.  Everyone plays an important role. (pdf).



Game Update


The game is going to now take place in a makeshift place modeled from Harare, Zimbabwe.  Why Zimbabwe?  They are known for increasing problems related to their water crisis.  Zimbabwe water is becoming more and more contaminated as the country becomes more industrialized and urbanized.  Their population is growing and their authorities don’t have the infrastructure to sustain safe water filtration.  The location of Harare is a perfect storm.  Their urban water runoff leads straight to their drinking water resources. The water contamination has lead to Cholera outbreaks in Zimbabwe and its neighboring countries claiming over 10 thousand lives in the region from 2008 to 2009.  

Our story...

Our town water infrastructure is inadequate and it’s killing our people, our crops, and our livestock. By adding a new adequate treatment facility and redesigning water runoffs and paths, we will ensure we have safe water practices.

The issues:

- Our water filtration is inadequate to sustain our population.
We’re going to build a new water treatment facility that is logically placed between our water resource and our city. We’ll build the pipe routes from the water resource to the facility and from the facility to the town.

- Our water runoff leads directly to our drinking water resources.
Let’s reroute the runoff to our treatment centers where water can be treated and disposed of responsibly.Let’s also build a route to distant uninhabited area.

- Our Industries are irresponsibly disposing of their liquid and solid wastes.
Let’s route systems from our industries to our water treatment centers.



Links:
http://en.wikipedia.org/wiki/Zimbabwean_cholera_outbreak