Wednesday, March 6, 2013

Ok so here are the level designs i came up with as well as an overhead map of the entire area. PROGRAMMERS quick question; might it be a good idea to use some sort of random function to set the pieces randomly at first across the board (minus the spaces taken up by terrain or rather "unusable spaces")? If we did that, im picturing us using moveable debris or worthless (but still moveable) objects (such as an oil drum, a big rock, a broken down car, etc... whatever we may come up) i foresee this making it easier to set a puzzle as everything is random, and it would add to the challenge as it would require the player to use only the pieces given. Let me know what yall are thinking about this idea













2 comments:

  1. We already talked about this in class but wanted to make sure that the response was documented. It seems possible and hopefully not even that hard to randomize the pipes. I'd say this is lower priority to getting the game functional however.
    As for the concept of movable debris, I like the idea. Technically, that is already even coded.

    ReplyDelete
  2. We already talked about this in class but wanted to make sure that the response was documented. It seems possible and hopefully not even that hard to randomize the pipes. I'd say this is lower priority to getting the game functional however.
    As for the concept of movable debris, I like the idea. Technically, that is already even coded.

    ReplyDelete