Tuesday, April 2, 2013

This stuff must be done by Beta!

Ellis:
* First Level Tutorial via pop-ups.
 - Introduce the players to the controllers,
           - Put in arrows to tell where the source and destinations are.
* Get the Story into some UI elements at the beginning and end of each level (Dom)
* Link the levels.  Have a flow from level to level
* Notify user of victory
Nate:
* Get the arrow models onto the prefabs
* Attach the debris models to the debris prefabs
* Make sure the pipes line up when they connect (Christina)
Dom:
* Work with Ellis on UI (make sure we have something figured out for final) 
Austin:
Find some sounds.
  -  Rushing Water
  -  Pipe Clinks
  -  Wind blowing
  -  Birds Chirping
  -  UI Chimes
  -  various weights of Metal Clunks for debris (moving junk car, junk bike, junk barrel)
  -  Victory Sound (An uplifting guitar riff or quick tune or chime)
  -  Anything else you can think of.
Christina:
* Models for End Pipes.   
 -  Look at the two levels that were ready for Alpha (I'll upload snapshots to the drive and provide a link in the comments under this post) and make some models that connect the end positions to the level  (Curve pipe down into the pond, straight pipe into the house, etc).
Kyle:
 * Give us a couple more debris models.
Alex:
 * Add 2 more levels.  One that's easier for the tutorial and one that's harder with more sources and/or more destinations.
 


 
 
 
 
 


2 comments:

  1. Christina! Here's the link to the snapshots...
    https://drive.google.com/folderview?id=0Bxxu4RugfMUcd2F0dGpZUFo2TlU&usp=sharing

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  2. I'd suggest moving these to the "To Do List" on the drive

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