Thursday, February 14, 2013

Sprint 2


Sprint 2 Plan  ::  February 14th - February 28th

Notable dates:

Paper Prototype:
{     Due Tuesday, Feb. 19     }

Level Walkthrough:
{ Due Thursday, Feb. 21    }

1st Rapid Prototype:
{ Due Monday, Feb. 25      }

The Game Design Document:
{ Due Wednesday, Feb. 27 }



Designers


  • An overview of Level Design.    {    Due Monday Feb. 18    }
  • Write the portion of the GDD addressing level design.
  • Be very descriptive.  Include images and references to deliver the intended message.
  • For each level, Talk about each puzzle.  How does it work? What are the possible outcomes?  What is the message from the puzzle?  
  • Discuss the pace of the puzzles and the levels as a whole.
  • Work with artists to determine the layout of the levels.
  • Make a level walkthrough to portray the flow of each level.  {  Due Thursday, Feb. 21  }



Artists


  • Explain the look and feel of the level.  How does the mood change throughout?


  • Explain assets of every level.  Why are we using these assets? What is the asset's purpose?  Does this asset have a message?  How might the message influence the look of the object?


  • What is the player hearing?  How do we influence their feelings with art and sound.
  • Work with designers to determine the layout of each level.
  • Make an overhead map of each level with important features noted.
  • Get a few more models for programmers to utilize in Unity.



Programmers


  • Get a rough prototype of the gameplay.  1st Rapid Prototype. {Due Monday, Feb 25th}
  • Get various interactable objects into Unity. 
  • Try to get some sort of puzzle ready for the tech demo.
* Note this all relies on more models from Artists.



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