Sprint 2 Plan :: February 14th - February 28th
Notable dates:
Paper Prototype:
{ Due Tuesday, Feb. 19 }
Level Walkthrough:
{ Due Thursday, Feb. 21 }
1st Rapid Prototype:
{ Due Monday, Feb. 25 }
The Game Design Document:
{ Due Wednesday, Feb. 27 }
Designers
- An overview of Level Design. { Due Monday Feb. 18 }
- Write the portion of the GDD addressing level design.
- Be very descriptive. Include images and references to deliver the intended message.
- For each level, Talk about each puzzle. How does it work? What are the possible outcomes? What is the message from the puzzle?
- Discuss the pace of the puzzles and the levels as a whole.
- Work with artists to determine the layout of the levels.
- Make a level walkthrough to portray the flow of each level. { Due Thursday, Feb. 21 }
Artists
- Explain the look and feel of the level. How does the mood change throughout?
- Explain assets of every level. Why are we using these assets? What is the asset's purpose? Does this asset have a message? How might the message influence the look of the object?
- What is the player hearing? How do we influence their feelings with art and sound.
- Work with designers to determine the layout of each level.
- Make an overhead map of each level with important features noted.
- Get a few more models for programmers to utilize in Unity.
Programmers
- Get a rough prototype of the gameplay. 1st Rapid Prototype. {Due Monday, Feb 25th}
- Get various interactable objects into Unity.
- Try to get some sort of puzzle ready for the tech demo.
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